Interplanetary Teleport! I'm building my first Starfinder Character for a home campaign, and I was wondering if my concept was viable. I am looking to make an optimized Star Shaman Mystic, as the post title implies. There's no official answer on when you count as being in space. Whenever an ally linked by your telepathic bond class feature fails an ability check, attack roll, saving throw, or skill check, you can spend 1 Resolve Point as a reaction to enable your ally to reroll the failed check (see page 243). While in starlight form, you gain the ability to fly as per the flight spell (spell level 3rd or lower). Your test was very synchronistic. In the day you can see a star quite well. Twice per day, if you are outdoors and can see the stars, you can reroll a failed ability check, attack roll, saving throw, or skill check (see page 243). Theme: Spacefarer. From the Paizo blog on the topic, "The mystic selects from the akashic, empath, healer, mindbreaker, overlord, or star shaman connection, which grant powers ranging from access to the Akashic Record to the power to explode heads." If you have the healing touch class feature, you can use that ability one … No, that's a bad plan. Ah, well if it's for SFS the quick pick method is banned, so lashunta are definitely out, as are dwarves unless you already have the boon or whatever. Constitution - 10 Homeworld: The Burning Mother The connections are going to do a lot to make Mystic characters from feeling too much like bog standard clerics, I think. Mystic strike, Mobility (for entry into either shot on the run or agile spell), or nimble moves (which will really help avoid getting trapped by terrain). A Xenodruid Mystic can, at 12th level, grow wings that grant a 30 foot average flight speed, but also only for up to 1 minute per class level. You might be a brilliant astronomer, a daredevil starpilot, a Drift explorer, a prophetic astrologer, or a would-be transhuman godling. . Grasping vines is bad, but no worse than most shaman abilities. It even prevents the damage that triggers the ability. DATA-3910 [Starfinder] Uplifted Bear stats incorrect. When some kucharn wished to be one with their divine queen and were refused, they fused their minds together, giving birth to the Swarm. I was also thinking of doing a female Lashunta, for the free spells and bonus skills I can put towards perception and piloting. He'd need something to breach the hull and then he could get inside, disguised as crew and bluff his way to some loot. You have to be able to see the stars. If not you don't need to use the stat adjustments of the races, you can just take a standard array, that makes every race viable. Star Shaman Source Starfinder Core Rulebook pg. Human Mystic ( Star Shaman) Starlight Form is very strong and punishes enemies for being close to you. Starfinder Forerunner is another Archetype which is basically an Archetype for space adventurers who are out pushing the boundaries of knowledge and exploration. Your connection channels the energy of the cosmos, its celestial bodies, and the dark voids between them. Connection Star Shaman Spells Hello all! I agree the Android, while it does have the +2 dex, doesn't have much going for it other than that. Technically, you are always in space, as everything is in space. But really, I'd go Ysoki. Especially at low levels, the mystic needs the options brought on by the extra feat and skill, and doesn't need the stat penalties, even though I'd ignore the recommendation that the class is somehow a social character that needs charisma. Personally, I wouldn't want the intelligence penalty from Kasatha (mystics are limited enough in skills already, and str doesn't do much for a dex heavy mystic). ... and I was looking over the Connection choices on the Mystic Class and wondered.... Would Star Shaman be a possible route to Lunar, Solar or Void Dragonhood? Starlight Form is very strong and punishes enemies for being close to you. Mystic Cure Spells. 91 You feel most at home bathed in starlight, traveling throughout the galaxy for your own mysterious purposes. Available in a variety of shapes and sizes, a staff of mystic healing usually takes the form of an archaic shepherd’s crook, carved with runes of origin denoting prosperity and long life. Magic Missile is a decent first level connection spell and will out damage most guns you might have access to in the early levels. Connection. Dexterity - 16 I'd drop the spare point in Str since that vaguely matters occasionally. Right, I forgot that randomly picked up a restriction for the one class that needs to chose it. Human's bonus feat is more valuable, I would go weapon focus longarms since you won't be casting many spells at low level, that makes the thing you do most turns more likely to succeed. Would it be the Solarian class? So, humans, slave-bots, temporarily reformed bugs or rats, mostly influenced by whether or not you want a charisma penalty. There will be some offensive abilities as well, tapping into fundamental laws like radiation and te… All that said, I'd definitely go human. . 3 Environmental protection is a given with basic armor, and fly 20', but only in space is... well. The Starfindericonic Mystic is the shirren (insectoid) Keskodai. Great Fortitude is also a solid call. We were given special healing gifts. You are immune to the harmful environmental effects of outer space and vacuum. Or Stealth as a Class Skill and an Insight bonus on, say, Diplomacy or Sense Motive? Associated Deities: Desna, The Devourer, Ibra, Nyarlathotep, Sarenrae, Triune Star Shaman. She refused to directly issue commandments, concerned that doing so would stifle the growth and individuality of the kucharn species. These are mainly great for new players first getting into the system.

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